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Screenshosts of Crete 1941
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
Description of Crete 1941 (turn-limit)

This is turn-limited version of Crete 1941, a turn based strategy game set on the Mediterranean Theater during the Second World War.


You are in command of the German forces taking part in the very risky airborne invasion of Crete. Known as Operation Mercury it was the first mainly airborne invasion in military history. In addition to numeric superiority British commanders knew about the German airborne plan thanks to their code breaking efforts. However, against all the odds and in spite of major losses, the elite German paratroopers managed to seize control of some key airfields allowing them to airlift in more reinforcements to turn the tide of an uneven struggle and eventually capture of the entire island of Crete.


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Version history Crete 1941 (turn-limit)
New in Crete 1941 3.4.0.3
+ More memory for resources (cause for any disappearing resources)
+ Unit Tags might reset during switching over to the new version
+ Campaign: Added Allied Artillery
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit track the number of hexagons they move
+ New Forest icon: Forest/Hospital drawn bigger if covered
+ Cut off dugouts might lose HP
+ General: Action: Build Hospital (from now on hospitals via General)
+ HOF: cleanup
+ More Tactical Routes
New in Crete 1941 3.3.2.0
v3.3.2
+ Minimap: Altering color themes to better separate various targets
+ Smaller Application Size
+ AI refinements
v3.3
+ Setting: Turn (hopeless) landing on Heraklion ON/OFF (Generals Pietzonka & Brauer, 14 units)
+ Setting: Turn (hopeless) landing on Retimo ON/OFF (General Sturm & 8 units)
+ Setting: Turn (hopeless) landing on Akrotiri Peninsula ON/OFF (General Koch & two units)
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleanup
New in Crete 1941 3.3.0.0
+ Setting: Turn (hopeless) landing on Heraklion ON/OFF (Generals Pietzonka & Brauer, 14 units)
+ Setting: Turn (hopeless) landing on Retimo ON/OFF (General Sturm & 8 units)
+ Setting: Turn (hopeless) landing on Akrotiri Peninsula ON/OFF (General Koch & two units)
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ HOF cleared from the oldest scores
+ Lighter rivers & coastal line (take II)
+ Bug fix: Encircled AI units were too passive
New in Crete 1941 3.2.6.0
v3.2.6
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
+ Bigger flags on units
v3.2.4
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main = Gear Icon)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
New in Crete 1941 3.2.4.1
v3.2.4
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View
+ Removed Confirm Ending Turn dialog option
+ HOF cleared from the oldest scores

v3.2.2
+ Setting: Size option for Movement Arrows
+ Yes-No dialog on Disband action
+ Setting: Minimap includes road network in black color
New in Crete 1941 3.2.2.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Crete 1941 3.2.0.0
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ Most or Least combat ** markers only updated between turns
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Crete 1941 3.1.0.0
+ Added enemy Generals (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Logo tweaks (compatibility with Adaptive Icons)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ Bug fix: Assigning resource fail
New in Crete 1941 3.0.2.0
+ Increased maximum minimap size to 18
+ When General with over 2 MPs is selected, yellow SF marker will be shown on the General which would get Shift Focus MPs
+ When General with over 2 MPs is selected, the combat unit which would get extra MPs marked with blue border & MP marker
+ If one unit has multiple resources of the same type one of these will be returned to the resource pool
+ Removed Big Advance feature
+ Cannot apply Operational Movement so close to front line
+ 50 new quotations
New in Crete 1941 3.0.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Force air dropped supplies be between 1-6
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ HOF cleanup
New in Crete 1941 3.0.0.0
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Force air dropped supplies be between 1-6 (harder campaign)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Replaced term Mountain with Hill
+ Strafing by RAF later on campaign
+ Icons: Color & Contrast enhancements
+ HOF cleanup
New in Crete 1941 2.8.6.0
v2.8.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first

v2.8.4
+ HOF cleared from the oldest scores
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Turn Minefields ON/OFF
+ 70 new quotations
+ Setting: Selected Unit Size
New in Crete 1941 2.8.4.0
v2.8.4
+ HOF cleared from the oldest scores
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations

v2.8.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner)
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Crete 1941 2.8.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner)
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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